Napisano 25 czerwiec 2007 - 18:42
Tu znowu kolejny przykład, że forumowicze nie podają swojej konfiguracji :|)
Dokładnie widziałem taki sam błąd opisanyna stronie - forunnCDa, które czytasz, albo kupujesz numery dla gierek hehe.
Mniejsza z tym, z tego co czytałem, to jest jakis problem z kartami nvidii.
[b][u]Aktualizacja:[/u][/b]
Spróbuj, zainstalować, patcha do gry i nowe uaktualnienie.
Tutaj troche obszerna treść na temat tego, co zawiera uaktualnienie.
Małe Ps. [color="#FF0000"]jeżeli uraziłem tym stylem jakiegoś moda to przepraszam[/color] :|)
[b]Właściwości "patch'a":[/b]
Game Improvements / Fixes
Tech tree updated to remove mention of unimplemented tech effects
Icon spin rate now capped in unit popup window
Units suffer penalties if transiting in war-declaration region
'Path Around' region now supported
Fixed WM Water / Boat Pathing & return-to-base issues
Major improvements in Missile firing rate, especially from planes
Fixes & Improvements to Treaty and Trade Cancellations
Fixed issue where AI would refuse some very attractive trades
Missile "launch authority" is now limited to reasonable ranges
Partisans & Guerillas (non-loyal areas etc) implemented
Better spotting of high-stealth units in the same hex
Stealth hit on low efficiency units reduced
Carrier Stacking issue fixed
Locked-out minister no longer removes from market unless priority set
Electricity 'auto' pricing bug fixed
Fixed 'super-morale-mortar' bug
Training status not shown fixed
Long deck carriers no longer respond to sea transport requests
Airports (not airstrips) now have double the stack limit
Fixed issue where base popup would remain after destruction
Fixed bug that some missiles would not launch same day loaded
Going to war/Breaking all treaties also cancels all trades
AI may stop boycotts after going neutral
AI counter-offers improved
Relation & Belli effect on offers varies by value of offer
Manual re-basing air units on low-fuel return fixed
New Groupings added - US NW, World
Fixed rare crash bug related to dip trades / memory corruption
Fixed crash bug involving MP games with lots of clients & units
Re-Wrote DirectSound code; Optimized, Multi-Threaded, etc
Removed use of gamma-ramp from fadein/fadeout
Updated Volume Controls: Music, Sound, Windows Master Volume
Fixed Turn-based mode 'end time slip'
Europe scenario World Market commodities quantity adjusted
Replaced Sound code with Miles Sound; Finished implementation
Mission games now read GMC data for game information
Fixed Campaign Mode Progression for Polish Release[/quote]
Version 4.6.1
New Missions
-->Operation Sand Storm … Taken from Today's Newspaper headlines - Launch a secret operation to destroy an Iranian Nuclear Facility.
Game Improvements / Fixes
Military AI Garrison of Large Cities no longer overrides ‘no military initiative’ setting
Improved AI handling of damaged units and ‘loss tolerance’
Correct Multiplayer sync errors with Govtype changes & multiple languages
Units will no longer surrender to air units and missiles
Surrendering units now lose their ammo
Command Units no longer surrender
‘Self-Resupply’ of Cargo units adjusted
Fixed ‘Repair to 100%’ issue with some large units (ships, tanks)
[b]A tutaj na dole adres dla Ciebie na forunn oO GRZE - czyli porady i problemy, szerokie treści np. siedem stron o błędach w grze :|) mówi samo dla ciebie :|)[/b]